Program Advances: Credit goest to Zero3450.

Program Advances

GigaCannon series:GigaCan1-Cannon ABC,300 damage, GigaCan2-Hicannon LMN, 400 damage GigaCan3-M-cannon RST, 500 damage. Fires a cannon blast ahead. Upon striking something, it hits all surrounding panels as well. Null.

Wideburn series:WideBrn1-Fireburn1 FGH, 300 damage, Widebrn2-Fireburn2 STU, 350 damage, WideBrn3-Firebrn3 CDE, 400 damage. Fires a burning flame that hits the panel ahead of Megaman, and the next two columns, and cracking panels as well. Fire.

Flamehook series: FlmHook1-Firehit1 DEF, 300 damage, FlmHook2-Firehit2 RST, 350 damage, FlmHook3-Firehit3 ABC, 400 damage. Two flaming Duo fists strike the enemy area. Enemy navis only get hit once. Fire.

PowerWave series
: PwrWave1-WaveArm1 EFG, 400 damage, PwrWave2-WaveArm2 LMN, 500 damage, PwrWave3-WaveArm3 RST, 600 damage. Megaman unleashes a trio of shockwaves, one in his row, and two more above and below Megaman, piecing through obstacles and enemies. null.

CornFsta-Cornsht1-JKL, Cornsht2-CDE, Cornsht 3-PQR. Fires 16 double-hit Cornsht blasts into random panels in the 3x3 grid ahead of Megaman. Panels hit are turned to grass. Does 40 damage per hit. wood.

ParaShl-Ironshl1 JKL, Ironshl2 CDE, Ironshl3 LMN. Three Ironshells roll through all three rows stopping at the second to last column, then return at that point. The shells can't cross holes. Does 350 damage. null.

DestPuls-ElcPuls1 J, ElcPuls2 J, ElecPuls3 J. Fires the same Elecpulse blast and range, striking through enemies with invis and gives 3 effects-stun, blind, and hp drain bug. Does 400 damage. Electric.

Timebom+-Timebom1 FGH, Timebom2 CDE, Timebom3 LMN. Places a giant 200 hp timebomb in enemy's leftmost column in a random panel. When the timebomb counts to zero, it explodes the entire enemy are doing a whopping 700 damage. Null

StreamHd-AuraHed1 BCD, AuraHed2 DEF, AuraHed3 FGH. Fires five headys directly across Megaman's row piercing through everything, with unlimited range. Does 150 damage per hit. Null.

SuprSpr-WideSht PQR. Fires 3 wideshots piercing through everything doing 150 per hit. Water.

H-burst-Spreadr1 LMO, Spreadr2 ABC, Spreader3 QRS. Fires the same spreader shot with the same effects, except that the blast stays on the field hitting 10 times, doing 60 damage per hit. null.

LifeSrd-Sword H/L/S, Wideswrd H/L/S, Longswrd H/L/S. Practically the easiest advance to make, it slices two full columns ahead of Megaman. Good combination with AreaGrab. Everyone knows that it does 400 damage unless you're new to the series. Sword(duh)

GreatYo-Yo-yo LMN. Hurls three yo-yos three panels ahead: one in your row and another one in the rows above and below you. The farthest panel it goes gets hit 6 times. Megaman can't move when the yoyos are out. Does 100 damage per hit. Null.

PitHocky-AirHocky LMN. Throws an Airhocky puck that bashes through everything and ricochets off the edges of the enemy area. Stopped by holes. Hits 18 panels. 100 damage. Break.

PoisPhar-PoisSeed P x2, Anubis P. Places a 100 hp Pharaohman in front, blowing poison smoke in the enemy area, rapidly draining the enemy's life. Damage unknown. Null.

BodyGrd-AntiNavi*, AntiSwrd*, AntiDmg*. This advance can really be deadly. Acts like an Anti chip, then when hit fires 10 shuriken at the enemies. 100 damage. Sword(WHAT?)

DblHero
-WideBlde B, LongBlde B, ProtoMn SP B. Megaman and Protoman assault the entire enemy area, hitting every panel 10 times. 60 damage. null and sword

Darkness-VDollFx2, BassF/BassAnly F. Well, well, well. Megaman fires a flame that behaves exactly like WideBrn series PAs, except the cracking effect. Then Bass follows up and does a lifesword, making a t range be hit twice. Does 300 per hit(where's the other zero?) Fire and sword.

MstrCros-FireHit3 A, AquaNdl3 A, ElcPuls3 A, RskyHny3 A. Megaman attacks once with every cross form, followed by a screen explosion(cool!). 100 damage. 6 hits. All elements.

SunMoon-Meteors R, Attk+30*, Uninstll R. The Red Sun fires 6 meteors doing 50 damage each, then switches to Blue Moon and fires a laser hitting invisible enemies, canceling Navi programs and hits 4 times doing 50 damage each. Then switches back to Red sun, when it smashes the panel hitting all surrounding panels as well, doing 200 damage. The total damage to the third panel ahead gets 700 damage. Fire.

TwinLdrs-ProtoMn SP B, AntiNavi *, Colonel*/Colonel SP C, AntiNavi*, ProtoMn * Protoman slashes all enemies in range with a widesword, and then Colonel uses the Cross Divide. 200 damage per hit. Sword.

CrossOver-Django D, Django2 D, Django3 D. Django and Megaman team up. Megaman rapidly shoots buster shots ahead while Django uses the Gundelsol from the back row. After a few shots, they both attck the enemy in the middle with a X slash. Sword.